![]() So it is hardly surprising that Cryptic have decided to “ease” this process for players. However, such an undertaking requires a lot of dedication and would monopolise a players activity in-game significantly. If you log into the game daily and earn marks for all factions, it will take about two month or so to complete all. Hence unlocking all 13 factional reputations is desirable. These sets offer significant statistical improvements over standard gear and some have become part of the current game build meta. As each tier is completed the player can then access specific reputation based traits, armour weapons and ship consoles. These are then used on reputation projects which unlock the various tiers. Players can undertake various repeatable PVE group content and earn reputation marks. The reputation system in STO becomes available at level 50 (there are currently a level cap of 65 in the game). ![]() There are also 13 reputation factions to complete. Tier 6 still has to be earned and it’s a particularly arduous chore. Wish we could make more decisions from the bridge, consulting my number one. Furthermore this only buys reputation up to Tier 5. For Star Trek Online on the Xbox One, a GameFAQs message board topic. The primary objection to this rep buyout system is the price which is about £20. Monetisation has been built into the game since it went F2P in spring 2012. STO is no stranger to adding services that allow you to bypass “the grind” by spending money. ![]() The main issue isn’t the adding of this particular mechanic to the game. A move that was met with much virtual eye rolling over on the games unofficial subreddit and more angry comments on the Massively Overpowered website about “pay to win”. Cryptic announced yesterday that they were introducing a means to purchase reputation tiers in Star Trek Online. ![]() It would appear that Standing Stone Games isn’t the only MMORPG developer making controversial business decisions at present. ![]()
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